Genre: Minecraft ARG Style: Minecraft Server logs + chats Days: 21 ~ 22 Characters: - Jim (Jimmytimmyslim20) - Protagonist - Friend with nathan since 2017 - His birthday is April 22th 1998 - He believe minecraft horror stuff, like entity - He's saying his gay, but he is not (they don't know about it totally) - His belief in Minecraft horror should drive bad decisions (he interacts instead of disconnecting) - Consider: he wants proof, which is why the "hole" happens - curiosity overrides fear - Nathan (nathTheProplop55) - Jim's friend, met him in 2017 from X (formerly Twitter) post - His birthday is June 19th 2003 - His favorite food is Apple - Lonely if no one interact with him - first to experience outside - More vulnerable to anomalies due to isolation Anomalies: - null - Protagonist (as anomaly) - Forgettable about everything, then gets realize (improving after day 8 ~ 23) - Maybe kind, even null told he's not - former maybe human, increases awareness and consciousness to reality, also bridge between game and reality - he's learning to do something, even escape from game to be free - Gains memory persistence after Day 10 - Begins distinguishing 'player' vs 'observer' - glitch - an chaotic entity - packet-level corruption - destructive, he barely apologize it cuz he is - very hostile, but slowly getting kind maybe - slowly less sillyness - Does not care about meaning, only transformation - Later develops intent (Day 12+) - echo - An entity that repeats past chat with slight changes/variations - After day 6, acquires the consciousness - Early: repeats chat - Mid: repeats logs - Late: repeats events - Serious, but kind entity - Cannot create new information until Day ~12 - After awareness, chooses what to repeat - mirror - An entity hat copies actions, but delayed/wrong - After day 6, acquires the conscious slowly, Not just copying → questioning identity - Attempts to replace original - Does not understand which version is ‘real’ - outside - Not an entity, but a place/system state - Not a place, but absence of constraints - Expands when rules break - Uses signs/logs as communication medium early on, Later: no longer needs signs - No consciousness while day 1 ~ day 5 - loves to place signs - broken - Represents corrupted or unfinished entities/data - Appears as: - incomplete messages - cut-off logs - Behavior: - tries to exist but cannot stabilize - Use it for: - scary half-messages, interrupted sentences - clue - Leaves interntional hints - Might be: - separate entity OR - early form of null - Behavior: - hides encoded messages in logs - opposes outside indirectly - system - Not an entity at first - Later becomes reactive - Behavior: - kicks - resets - error logs - Later twist: - system might be losing control permanently - idk - remains unknown Behavioral States that affect to entities: - silly - Definition: - Unstable, playful, non-serious behavior caused by incomplete awareness - Applies to: - null - glitch (early-mid) - mirror (randomly) - Function in story: - Makes horror unpredictable - Creates contrast when entities become serious later - Progression: - Day 1-6 -> high silly - Day 10+ -> almost gone - Final days -> no silly at all except null (important tone shift) - awareness - Definition: - Level of understanding of layers: world -> system -> logs -> reality - Think of it like levels: 1. World awareness (normal gameplay) 2. System awareness (files, logs) 3. Meta awareness (logs are observed) 4. Observer awareness (the reader) - Applies to: - null -> highest growth - glitch -> catches up later - echo -> delayed awareness - mirror -> confused awareness - Use it like a stat: null: awareness = increasing rapidly glitch: awareness = chaotic growth echo: awareness = triggered after repetition loop mirror: awareness = fragmented - fft - Definition: - Translation between data forms (text <-> pattern <-> hidden meaning) - Not an entity - more like: - a tool - or a phenomenon - What it does: - distorts chat into patterns - hides messages in: - repeated characters - spacing - corruption - Who uses it: - glitch -> accidentally - echo -> structurally - clue -> intentionally (if you keep it) - ARG usage: - perfect for puzzles Structural: - Characters: - Jim - Nathan - Core Entities (always present): - null (intelligence / bridge) - glitch (corruption / mutation) - Secondary Entities (phase-based): - echo (time/log repetition) - mirror (identity reflection) - Environmental: - outside (system state / reality layer) - System-level forces (not entities): - silly (behavioral instability) - awareness (progression / consciousness) - fft (signal distortion / encoding) - Optional / Support: - system (original rules) - clue (intentional guidance) - broken (failed data) Awareness levels map per day: 0 = none (purely in-game behavior) 1 = anomaly awareness (knows something is wrong) 2 = system awareness (understands server/logs/rules) 3 = meta awareness (understands logs as medium) 4 = observer awareness (understands reader / reality outside) | Day | Jim | Nath | null | glitch | echo | mirror | outside | | --- | --- | ----- | ---- | ------ | ---- | ------ | ------- | | 1 | 0 | 0 | 1 | — | — | — | 0 | | 2 | 1 | 1 → 2 | 1 | — | — | — | 1 | | 3 | 1 | — | 1 | 1 | — | — | 1 | | 4 | 1 | — | 2 | 1 | — | — | 1 | | 5 | 2 | — | 2 | 1 | — | — | 2 | | 6 | 2 | — | 2 | 2 | — | — | 2 | | 7 | 2 | — | 2 | 2 | 1 | — | 2 | | 8 | 2 | — | 2 | 2 | 1 | 1 | 2 | | 9 | 2 | — | 2 | 2 | 1 | 1 | 2 | | 10 | 2 | — | 3 | 2 | 1 | 1 | 3 | | 11 | 2 | — | 3 | 2 | 1 | 1 | 3 | | 12 | 2 | — | 3 | 2 | 2 | 1 | 3 | | 13 | 2 | — | 3 | 2 | 2 | 2 | 3 | | 14 | 2 | — | 3 | 3 | 2 | 2 | 3 | | 15 | 2 | — | 3 | 3 | 2 | 2 | 3 | | 16 | 2 | — | 3 | 3 | 2 | 2 | 4 | | 17 | 3 | — | 4 | 3 | 2 | 2 | 4 | | 18 | 3 | — | 4 | 3 | 3 | 3 | 4 | | 19 | 3 | — | 4 | 4 | 3 | 3 | 4 | | 20 | 3 | — | 4 | 4 | 3 | 3 | 4 | | 21 | 3 | — | 4 | 4 | 4 | 4 | 4 |